Roblox lua on player chatted

roblox lua on player chatted game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(msg) — do stuff with msg and player end) end)
roblox lua on player chatted game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(msg) — do stuff with msg and player end) end)
lua commenting — Your comment here
how to lua — Well, first, you could make a variable local variable = true — If you want to print something in the output print(“Hello Output!”) — Finally, the rest is up to you.
forever loop in lua while( true ) do print(“This loop will run forever.”) end
dice roll to add total to array lua  local function comp(ndice1, nsides1, ndice2, nsides2) local function throws(ndice, nsides) local sums = {} for i = 1, ndice*nsides do sums[i] = 0 end local function throw(ndice, nsides, s) if (ndice==0) then sums[s] = sums[s] + 1 else for i = 1, nsides do throw(ndice-1, nsides, s+i) […]
append to table lua foo = {} table.insert(foo, “bar”) table.insert(foo, “baz”)
w3school sql class ClassName {  constructor() { … } } odp mysql 3wschools <?php $servername = “localhost”; $username = “username”; $password = “password”; try {   $conn = new PDO(“mysql:host=$servername;dbname=myDB”, $username, $password);  // set the PDO error mode to exception  $conn->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION);  echo “Connected successfully”; } catch(PDOException $e) {   echo “Connection failed: ” […]
convert utc to est sql select CONVERT(datetime, SWITCHOFFSET(dateTimeField, DATEPART(TZOFFSET, dateTimeField AT TIME ZONE ‘Eastern Standard Time’))) tsql utf to local time select [MyUtcDate] + getdate() – getutcdate() from [dbo].[mytable]
tsql cmd exec script from file #Integrated Security sqlcmd -S Serverinstance -E -i import_file.sql #UserName and Password sqlcmd -S <server name=””> -U sa -P sapassword -i inputquery_file_name -o outputfile_name </server>
sqlalchemy_database_uri for mysql app.config[‘SQLALCHEMY_DATABASE_URI’] = ‘mysql://username:[email protected]/db_name’